During Sony’s CES conference last night the company revealed Project Leonardo: A secret project at Sony Interactive Entertainment to create an accessible controller.
What Is Project Leonardo?
You can read the extensive write-up on the PlayStation Blog but I’ll cover the key points in this article. Jim Ryan, the President and CEO of Sony Interactive Entertainment (SIE), gave the announcement at the CES conference and provided more information about the controller.
According to SIE, the controller has various “key contributions from accessibility experts, community members, and game developers.” These individuals and groups (such as AbleGamers, SpecialEffect and Stack Up) helped the company create a controller for handicapped and disabled gamers can use. In addition, Project Leonardo controllers can helped those gamers “play games more easily, more comfortably, and for longer periods.”
How Does It Work?
These controllers work just like any other DualSense controllers for the PS5. However, their design allows for them to work “in tandem with many third-party accessibility accessories and integrates with the PS5 console to open up new ways of gaming.”
Players with “limited motor control, including difficulty holding a controller for long periods, accurately pressing small clusters of buttons or triggers, or positioning thumbs and fingers optimally on a standard controller.”
Finally, Project Leonardo controllers offers extensive customization options. So gamers can swaps out “analog stick caps and buttons in different shapes and sizes.” In addition, gamers can create different layouts, along with moving the distance of the analog control stick. Basically this controllers will work with players will all types of needs or limitations.
When Does It Release?
As of the posting of this article SIE hasn’t released a release date or even a release window for this controller. Nor did they provide any pricing. Most likely this will be announced in a future State Of Play this year so we’ll have to wait.